![]() ![]() They died holding off a dragon so that the party could escape and come back later to kill it. Abhorred undeath but didn’t automatically assume undead were evil - nuance was important to Sun’s Heart. They were chosen by Pelor, and they absolutely loved spreading the message of the Sun’s light and mercy and defending those weaker than themself from evil. My Warforged Paladin Sun’s Heart is one I still remember fondly. He was the polar opposite of the brooding antihero - he’d see a group of people fighting for their lives against impossible odds, throw himself into helping them, then invite them to the most debauched watering hole he could find - which, on Athas, wasn’t easy. He was a party animal, determined to enjoy his life while he could because he knew he couldn’t have kids or otherwise leave a legacy behind, so smashing things and making new friends was his whole raison d’etre. One of my favorite characters was Kasshan, a Mul who’d been bred as a weapon by a wizard clan living in an underground bunker. Well, keep in mind I’ve been playing so long I remember when Gnomes were a newfangled addition and Halfling, Elf and Dwarf were character classes, so for new Goliaths and Dragonborn are new fangled additions, but for me it’s usually Eberron or Dark Sun stuff. What are some of your favorite non-standard races in D&D? Some of my favorite are the Kor, Kaladesh Dwarves, and Vedalken. Speaking of (allied) races, for you D&D fans who also like Magic: The Gathering, there have been many races introduced via the worlds of MtG. If I want the stuff I get through playing it, then I have to actually do that. Buying the expansion means I get to play the expansion. It’s like saying if I don’t want to join a raid group I’m not getting what I paid for when I don’t get that sword I want for transmog. And I absolutely do not buy the argument that if you don’t get the Allied Races, you’re not getting what you paid for when you bought the expansion. I hope they don’t take your advice and axe them. I mean, I get that you’d rather they were all just available as soon as they were done, but I really think this approach lets people decide if they’re interested enough to do the work. I don’t really understand why, at a time when WoW Classic is so popular and so astonishingly grindy, that people are upset at being asked to get a couple of achievements and a rep grind or two that you’ll be doing anyway to unlock a race that brings more customization to WoW. Likewise, I’ll have Mechagnomes on day one. ![]() I don’t find playing the Horde storyline fun, so I don’t have those options, and that to me is a completely acceptable trade off. Finally, unusual new skins and customization options, and all you have to do to get them (if you want them) is play the game? I’m behind on unlocking the Horde ones, because I haven’t particularly wanted to play Horde this expansion, but that doesn’t bother me at all. ![]() Retail has more than enough hoops to jump through in the name of increasing player time logged in.ĭear God, why? I love Allied Races. Like we used to implement new player races. I heavily recommend it.Ĭould we just kill allied races as a means of adding new races to the game? Just give us the content we already paid for when we purchased the expansion. NICKELODEON GAMES TEEN TITANS PANIC MODE UPDATEIt’s a compilation of the best of the original Dungeons and Dragons module series for the basic set, and it is trivial to update it to the current game. A few updates and it’s still a pretty awesome module all told.īut if you’re looking for a solid, easily updated, and endlessly inventive series of modules, there’s In Search of Adventure. It’s got its problems - making the Drow a dark skinned cult of matriarchal spider worshippers, for example - but still it’s a ride when you’re running it. The Queen of the Spiders module in particular starts with your party confronting an invasion of hostile hill, fire and frost giants and then discovering that the infamous Drow are returning to the surface world and heading down to confront them, ultimately leading you to the web of Lolth, their demon goddess and Queen of the Demonweb Pits. These big, big modules were all compilations of older module series, and together they were an epic campaign that would take your party from 1 to 20, and that was back when that was a feat. While I really like the Baldur’s Gate Descent into Avernus module they recently put out for 5th Edition, my two favorites are Paizo’s Shackled City adventure path for 3.5, and the classic AD&D series that started with Temple of Elemental Evil, continued in the Scourge of the Slave Lords and finished up in the Queen of the Spiders module. Off-topic D&D Q4tQ: What’s your favorite official adventure/sourcebook for D&D? Any edition, but I’m looking for TSR/Wizards-published material. ![]()
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